MPH number one by Millar, Fegredo and Doherty – spoilers

Published by Image

Mark Millar

Duncan Fegredo

Colours & Letters:
Peter Doherty

Created by Mark Millar & Duncan Fegredo

This is part of Mark Millar’s expanding superhero setting.

Mark Millar may be familiar to you for such things as Kick-Ass, Justice League or Fantastic Four. I remember him from his work in 2000AD, on Judge Dredd or Robo Hunter, all sorts of things.

Duncan Fegredo you might know from things like Hellboy or Books of Magic. I remember him from New Statesman in 2000AD’s sister comic Crisis.

Peter Doherty you might have seen in Batman & Superman: Worlds Finest. I remember him from Judge Dredd, Judge Death, Rat Fink and other such 2000AD goodies. I also had the pleasure of running a panel at Lawgiver with Peter as one of the panelists.

So with all that remembering I guess I had to buy this comic. There are a few spoilers below.

The story starts in 1986, when the first super-powered human being came to the attention of the world. He was out of control and came crashing to an end somewhere in Missouri. He was found unharmed amid a complete mess of wreckage and had on him an odd bottle labelled MPH.

Skip to Detroit, 2014. Meet Roscoe, regular runner for a small fry drugs dealer. He has plans of going legit, settling with his girl Rosa. Plans go south, no I don’t mean they move to Alabama. Roscoe ends up in jail  serving twenty year

So it is a tale of dreams lost, deceit and betrayal. Roscoe ain’t a good boy – he is a drugs runner peddling harm. Do I understand his motives – yes I do. Do I sympathise with him – well not a lot no…

Am I interested in his story and how it connects to the chap in the opening sequence – yes I am.

Characters like this are real. We may not all know someone like him but we all know these exist. Realistic characters are always better than unrealistic ones. Often super heroes backgrounds are a tad light in definition.

There is mystery and unanswered questions in the plot that drive interest. Support characters that flesh out the setting. Good key elements.

The artwork is pleasing with consistent characterisation as is their appearance. With this experienced team you’d expect no more. There is sufficient visual set up to assist in the story telling. Add to that the varied angles used and panel layouts and all in all the beats don’t get skipped.

And I spotted one great example of the comic rules of the first speaker being on the left being broken and the Letterer making it work excellently in the panel. See if you spot the same one.

This book ticked all the right boxes and I really enjoyed it. It is a great creative team that I can trust and I think this will prove to be a cool series.


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